![]() ![]() This area is much like the area above, although it's far less destroyed. When ready though, go in the elevator and go down. You can also try interacting with the computer here, if your skill is high enough. This command room has an elevator in the back. Ultimately, your goal is to find a room that looks like this. See a door, or box? Make sure to check for a trap, or save before opening it. Not only will there be many Synths, but there are also a ton of traps. Save as often as you can handle, as it'll pay off in the long run. Be prepared for some tough fights, as their weapons pack a punch, and there are going to be a lot of them to fight through. These are robot type enemies who all use energy weapons. This entire fort is swarming with Synths. Once inside, you will see several red blips appear. To get inside the Fort, look for the large, black metal doors that are on the ground to enter. They take quite a few bullets due to their armor, but they are worth killing, as they have valuable parts you can use in your own town. Once up here, you will notice, or already had noticed, that there are turrets. To get in, simply look around the back of the fort to find some ramps that lead up onto the roof. After another hike, Dogmeat finally comes to a stop, for the last time, at Fort Hagen. Feel free to jump in and help them, or ignore them. Speak with it, and it'll confirm that Kellogg destroyed him.įollow Dogmeat again, and he will likely lead you past two people. Make it through, and your wild canine will lead you to a rather destroyed robot. Once again, follow Dogmeat as he leads you through what is potentially a Ghoul infested area. Exam it to find another clue, that will again send Dogmeat off running. Exit the tunnel and as you do, on the left is a blue chair with a beer bottle beside it. Instead just head through the door on the right. It looks like someone is sleeping, but there is a secret land mine tucked in back there that will blow you up real good should you get too close. Be careful, as at the end of this all is a trap. Head downstairs, and when you do, you'll likely bump your head into some cans. Do so, and Dogmeat will once again run off.įollow him, again dealing with all sorts of baddies, and he will lead you to a building. Look to the right to spot a red cloth which you can interact with. Be prepared for anything, and remember, if the going gets too tough, consider going back to get your suit of Power Armor.Įventually Dogmeat stops in a doorway. Interact with it, and Dogmeat will set off again.ĭue to the random nature of enemy spawns, it's impossible to say exactly what you might encounter, however, while following Dogmeat we had to fend off Molerats, a Yao Guai, and 3 Super Mutants. Look down to spot an ashtray with one of the rare cigars in it. There is nothing in my load order that modifies any base game textures.This mission picks up immediately after ending Getting a Clue.ĭogmeat will lead you out of town a fair bit then stop near a small dock on some water. Where there are no walls in FH, it looks like it's bright white and out-of-bounds. I was using Fort Hagen screenshots for reference but it's applicable to City Plans. *SimSettlements_CityPlanPack_ContestEntries_Season2.espĪpparently I cannot upload photos. *SimSettlements_CityPlanPack_ContestEntries.esp *SimSettlements_IDEKsLogisticsStation.esl # This file is used by Fallout4 to keep track of your downloaded content. More Where That Came From Diamond City.esp Not using city plans this time around but the load order is as follows: ![]() Nothing has been added or removed since the initial mod installs. ![]()
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